Tuesday, May 5, 2015

GAMES Review: Game of Thrones

Game of Thrones: Ep. 1 – Iron from Ice’ Talks a Mean War

Ben Silverman
Review: ‘Game of Thrones: Ep. 1 – Iron from Ice’ Talks a Mean War
This isn’t going to end well.
Don’t take that the wrong way. I don’t mean to say that the new episodic Game of Thrones adventure series ($5 per episode) from Telltale Games is in trouble, because it isn’t. It’s off to a good start as a fan-pleasing sidebar to the spectacular HBO show on which it’s based.
I mean it’s not going to end well because nothing in Westeros ever ends well. Just ask Eddard Stark, or Catelyn Stark, or pretty much any other Stark or friend of the Starks or anyone else in George R.R. Martin’s depressing fantasy world. Things just have a tendency to go to hell in the Seven Kingdoms.
The first thing you should know, if you haven’t guessed already, is that this game is very much for people familiar with the show and/or books. Unlike The Walking Dead or The Wolf Among Us — both of which were perfectly playable without any prior knowledge of the broader franchises — a firm grasp on the major players, plot points, and political climate of Game of Thrones is pretty much required for entry here. If you don’t know your Freys from your Tullys, you’ll be lost in the Whispering Woods.
Set at the tail end of Season 3 of the show — that would be right around the Red Wedding — Iron from Ice is the first of six episodes that comprise Season 1 of this adventure game. Typical of any pilot, it introduces us to the world; specifically, House Forrester. Mentioned only in passing in the novels, House Forrester is seated at Ironrath, a Northern stronghold surrounded by iron-like trees and located a couple of clicks away from the Stark home of Winterfell. House Forrester are bannermen to the Starks, which also means they’re at odds with the Lannisters, which means you’re playing with fire from the moment you press Start.
Game of Thrones is the first Telltale joint to feature multiple playable characters. They’re minor players, all members of House Forrester, and each is in danger. Seeing the plot develop from different viewpoints is appreciated and works well to mirror the storytelling style of the show. Telltale even animated the famous intro sequence.
What it hasn’t done is change the mechanics much. You’ll spend the bulk of your time choosing dialogue options and occasionally dodging things in quick-time events. This gameplay system dates back to The Walking Dead’s first season in 2012, and despite some changes to the engine, it still suffers from some weird texture pops and glitches.
It’s a bit of a cut-and-paste job, but to its credit, Telltale wrings a ton of intrigue out of its formula thanks to great writing. Even the most innocuous decision seems to carry weight. It’s grueling, as any Game of Thrones game should be.
You’ll bump into a few familiar faces, too, but while the likes of Tyrion Lannister and Margaery Tyrell are voiced marvelously by their TV actors, the appearance of such powerful figures only dulls the appeal of your bit players. House Forrester is clearly outmatched by these forces, putting you on your heels from the get-go and turning many conversations into diplomatic Hail Marys. There’s only so much you can do as Margaery’s handmaiden, and even a turn as Ethan, the young Lord of Ironrath, leaves you feeling more like a foolish boy than a potent ruler.
It’s hard to fault Telltale here, because as a licensed game shadowing an already-established plot, the wiggle room is pretty minimal. Keeping the canon intact while keeping players guessing is a highwire act, and the developers do a fine job toeing the line while explaining the motivations of House Forrester within the grand scheme of things. But compared with The Walking Dead’s Lee (tasked with protecting a child in a post-apocalyptic world) or The Wolf Among Us’s Bigby Wolf (the Sheriff of Fabletown), the three playable characters in Iron from Ice lack the authority and charisma to really drive the story. Instead, they’re often reacting to it.
But at times the game just totally nails the twisted tension of Game of Thrones politics. A quick chat with Cersei is brilliantly excruciating, and a run-in with Ramsay is memorable, to say the least. When Iron from Ice tosses you into the deep end of a Game of Thrones conversation, with Telltale’s timed dialogue tree quickly counting down, it’s riveting, hand-wringing stuff.
Where it goes from here is anybody’s guess, but as a big Game of Thrones geek, I’m mostly pleased with Iron from Ice. Though it’s workmanlike in tone and a little wooden in its characterization, its strong script and authentic feel set the stage for a fun, disastrous side trip through Martin’s war-torn world. I have a bad feeling about it, and that’s a weirdly good feeling to have.
Three and a half stars
What’s Hot: Looks and feels like the show; tense conversations; good match for the gameplay system …

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