Review: ‘Super Smash Bros. for Wii U’ Is a Beautiful Beatdown
Expert dinosaur dodger Jeff Goldblum might have some compelling theories about chaos, but fire up Super Smash Bros. for Wii U and his spiel about unpredictability and water droplets and butterflies sounds positively quaint.
If you want to watch chaos in action, try an eight-player Smash Bros.
brawl. Mascot limbs everywhere! Is that a hat? Punch it! Look out,
fireball! Duck that Donkey Kong uppercut, open a Pokeball, kick Kirby in
his fat face, grab a laser gun, carom off the Wii Fit Trainer,
roundhouse for the win. No butterflies were harmed in the making of this
chaotic masterpiece.
Nintendo pinned a lot of hope — and hype — on the big brother to its successful 3DS Super Smash Bros., and for good reason: This is a system-selling, laugh-out-loud riot of a fighting game, and one that anyone can enjoy.
(Note: The following gameplay review has been adapted from our Super Smash Bros. for 3DS review.)
Super Smash Bros.
got its start 15 years ago on the N64, and while it’s evolved a bit
over the years, the basics remain unchanged: Famous video-game
characters duke it out on hilarious, game-themed levels using their
fists, feet, and all sorts of crazy weapons. But where most fighting
games require complicated inputs and ridiculous reflexes, Super Smash Bros.
boils it all down to a couple of buttons and a few directions. The
result is a manic, fast-paced slugfest that doesn’t require an advanced
degree in Street Fighter II to get into.
Like its kid brother on the 3DS, Super Smash Bros. for Wii U
stars a whopping 49 playable characters, the largest roster in
franchise history. It’s a who’s who of famous faces, from Nintendo icons
like Mario, Link, and Donkey Kong to Pac-Man, Mega Man, and even
longtime Mario rival Sonic the Hedgehog. Heck, the dog from Duck Hunt is
in here. The character list is staggeringly cool, particularly if
you’re a fan of Nintendo’s past.
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