Tuesday, May 5, 2015

Review:15 MacBook

READ: 15 MacBook Reviewers’ Opinions

Daniel Bean
yahoo
 
Last month, Apple dazzled us with the unveiling of its thinnest, most beautiful MacBook yet, called … MacBook.
Yep, it’s thinner, lighter, and boasts a larger screen than the latest entry-level MacBook Air. It also comes in a gold version. (Finally?) But even with all of that, is it good enough to drop your current laptop for?
Here’s our roundup of what expert reviewers across the Internet are saying about Apple’s new MacBook.

MacBook (2015)

“Apple’s design of the new MacBook’s full-sized and backlit keyboard, Force Touch trackpad and integration of a Retina display and an Intel Core M processor make the experience ‘feel’ more like a much larger notebook. I think you’ll be surprised at just how many things you’ll be able to do with it versus larger devices and maybe even smaller devices like an iPad.
“…I highly recommend the new MacBook for anyone looking for a premium experience, premium priced, ultra-thin notebook experience who dislikes the downsides that come with most reduced form factor devices.”
READ: 15 MacBook Reviewers’ Opinions
(The Verge)
“This new MacBook is the future. All laptops are going to be like this someday: with ridiculously good screens, no fans, lasting all day. Just like the original MacBook Air defined a generation of competitors, this new MacBook will do the same. It, or something inspired by it, is what you’ll be using in two or three years. It’s that good.
“…You see, the problem with the future is that it isn’t here yet. Instead we live in the now, and the now doesn’t have the ecosystem of adapters and wireless peripherals I need to use this laptop with its single port. The now doesn’t have the right processor to power through the apps I need without ruining battery life. And right now, this laptop is far from cheap at $1,299.”

“As a longtime user of the MacBook Air line, I look at the MacBook with a mix of excitement and trepidation. This is the future of Apple’s thin and light laptop line, as well as a warning that we’re about to enter a transition period for devices as Apple begins to embrace USB-C. And ultimately that’s the trade-off here: To get the cutting edge technology, you’ve got to deal with the incompatibilities and limitations that go with it.
“People who are willing to deal with the pains in order to get their hands on a product like this, you know who you are. It’s waiting for you. The rest of the world will catch up, in time.”
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(Wired)
“Much like that first Air, the new MacBook is for the future. It’s a vision of our next computer, the one we’ll buy when our Airs or ThinkPads can’t keep up anymore. The MacBook is a work in progress: The processor and the battery will improve, and the price will drop. It won’t take long. The future’s getting here faster than you think.“

“The Apple MacBook is certainly an excellent choice if you travel frequently and want to run desktop apps instead of settling for mobile versions. It’s lighter and much slimmer than the latest Apple MacBook Pro 13-inch, and its battery lasts longer. However, the latter holds on as our Editors’ Choice high-end ultraportable laptop because at the same price as the 12-inch MacBook, it is still faster at most tasks, and it has much more versatile connectivity options. That said, the new MacBook is still one of the slimmest and most powerful ultraportables we’ve tested.”

“If money is no issue for you, you want a significantly smaller laptop and you don’t mind being limited by a lack of ports, then maybe upgrading to the new MacBook makes sense for you.
“But if you rely on USB ports and SD card slots, this MacBook’s single port for charging, storage transfers and other functionality will really bug you.”
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(Wall Street Journal)
“It’s nearly impossible not to be seduced by this MacBook’s beauty, its dazzling screen and perfect trackpad. But don’t give in. Like the original MacBook Air, introduced in 2008, there are too many key compromises — in battery life, speed and port access — for the early-adopter price.
“I expect the new MacBook to follow the same path as the Air. Over the next few years, it will improve, and become an affordable, indispensable tool for life in the future. But here, now, in the present day, there are more practical slim, everyday laptop choices. The MacBook Air is the best option all around, the MacBook Pro Retina 13 is a great step up, and PC users can do no better than Dell’s latest XPS 13.”

“Much like the original Air, the new MacBook is expensive, and it’s not for everyone. In particular, it’s for well-heeled shoppers who demand the most portable machine possible, and who also don’t want to compromise on screen quality. That might not be persuasive to would-be Windows users, who have several compelling alternatives, many with equally sharp screens and a bigger selection of ports. But for loyal Mac fans who wouldn’t dream of switching, the new MacBook is by far the lightest-weight machine in Apple’s lineup, especially with this caliber of screen. It’s not for everyone, especially not right now, but if it’s anything like the Air, it might one day become the standard.”
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(SlashGear)
“It’s undoubtedly cutting edge, and not everyone is there yet. Those with a bag full of peripherals will find the single USB-C port restrictive, and anybody with more ambitious plans than browsing, writing, watching videos, and a little multimedia processing will probably find the processor and graphics a bottleneck. Fair enough: the MacBook Pro fits that niche with aplomb.
“As someone who spends half his life — or more — on the road, however, the 2015 MacBook has been an eye-opener. Incredible design that’s also highly usable; lengthy battery life and enough speed to deal with most of the challenges I encounter; and all at a price that, when you take into account the breadth specifications, sounds more and more reasonable. It’s a traveller’s dream, and that’s why it’s become an essential in my bag.”

“With the new keyboard and trackpad innovations, lust-inducing industrial design, and impressive downsizing of internal components, the MacBook feels like an important next step in the evolution of portable computers. But this machine isn’t for everyone, particularly those who expect extremes from their devices. Still, if you prioritize style, need something ultraportable, and don’t mind trading power for a crisp and clear Retina display, then the perfect computer may have arrived.“
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(TechCrunch)
“It’s true that for users who treat their notebooks as their sole computers, and who like to plug a lot of things into those computers as a result, this probably isn’t the best option. But for people looking for a mobile Mac to complement their desktop machine, and for those who aren’t spending their whole day on their Macs for work (meaning likely the vast majority of general consumers), this is a future-oriented notebook that is just as effective in the present, too.”

“My dream machine would have everything the new MacBook has but in a slightly larger size with one more port. But if you’re ready for an all-wireless future, the MacBook’s sheer portability and utility per square inch make it worth the splurge.“

“The most important thing about the new MacBook, to me, isn’t necessarily what it is now, but what it represents. In five years, the sea of MacBook Airs and MacBook Air-style machines we see now at Starbucks will be replaced by machines that look more like the new MacBook.
“This is the future.”
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(Yahoo Tech)
“Ultimately the new MacBook feels like a first-generation product — a very good first-generation product, but a first-generation product nevertheless. It’s got some promise and a couple of major shortcomings and you don’t need to be the first person who takes the leap into the Brave New Future it represents. I use an iMac as my primary computer and a 13-inch MacBook Air when I’m sitting on the couch or in a café or on a plane, and perhaps 90 percent of the time this MacBook can replace the Air without issue. If this is going to be your main computer or only computer or if you’re one of the bare handful of people who use Thunderbolt for something, it’s hard to recommend.”

“This is the 2008 MacBook Air. Today, the MacBook Air is frequently cited as the best laptop on the market — but the first model, in 2008, was also called overpriced, underpowered, and amazing-looking. In the same way, the 12-inch MacBooks of 2016 and 2017 will lose their flaws, enter a new era of USB-C compatibility, and seem much more at home in a more wireless world.
“Even Apple is allowed to start with a 1.0 version. But you don’t have to buy it.”

GAMES Review: Game of Thrones

Game of Thrones: Ep. 1 – Iron from Ice’ Talks a Mean War

Ben Silverman
Review: ‘Game of Thrones: Ep. 1 – Iron from Ice’ Talks a Mean War
This isn’t going to end well.
Don’t take that the wrong way. I don’t mean to say that the new episodic Game of Thrones adventure series ($5 per episode) from Telltale Games is in trouble, because it isn’t. It’s off to a good start as a fan-pleasing sidebar to the spectacular HBO show on which it’s based.
I mean it’s not going to end well because nothing in Westeros ever ends well. Just ask Eddard Stark, or Catelyn Stark, or pretty much any other Stark or friend of the Starks or anyone else in George R.R. Martin’s depressing fantasy world. Things just have a tendency to go to hell in the Seven Kingdoms.
The first thing you should know, if you haven’t guessed already, is that this game is very much for people familiar with the show and/or books. Unlike The Walking Dead or The Wolf Among Us — both of which were perfectly playable without any prior knowledge of the broader franchises — a firm grasp on the major players, plot points, and political climate of Game of Thrones is pretty much required for entry here. If you don’t know your Freys from your Tullys, you’ll be lost in the Whispering Woods.
Set at the tail end of Season 3 of the show — that would be right around the Red Wedding — Iron from Ice is the first of six episodes that comprise Season 1 of this adventure game. Typical of any pilot, it introduces us to the world; specifically, House Forrester. Mentioned only in passing in the novels, House Forrester is seated at Ironrath, a Northern stronghold surrounded by iron-like trees and located a couple of clicks away from the Stark home of Winterfell. House Forrester are bannermen to the Starks, which also means they’re at odds with the Lannisters, which means you’re playing with fire from the moment you press Start.
Game of Thrones is the first Telltale joint to feature multiple playable characters. They’re minor players, all members of House Forrester, and each is in danger. Seeing the plot develop from different viewpoints is appreciated and works well to mirror the storytelling style of the show. Telltale even animated the famous intro sequence.
What it hasn’t done is change the mechanics much. You’ll spend the bulk of your time choosing dialogue options and occasionally dodging things in quick-time events. This gameplay system dates back to The Walking Dead’s first season in 2012, and despite some changes to the engine, it still suffers from some weird texture pops and glitches.
It’s a bit of a cut-and-paste job, but to its credit, Telltale wrings a ton of intrigue out of its formula thanks to great writing. Even the most innocuous decision seems to carry weight. It’s grueling, as any Game of Thrones game should be.
You’ll bump into a few familiar faces, too, but while the likes of Tyrion Lannister and Margaery Tyrell are voiced marvelously by their TV actors, the appearance of such powerful figures only dulls the appeal of your bit players. House Forrester is clearly outmatched by these forces, putting you on your heels from the get-go and turning many conversations into diplomatic Hail Marys. There’s only so much you can do as Margaery’s handmaiden, and even a turn as Ethan, the young Lord of Ironrath, leaves you feeling more like a foolish boy than a potent ruler.
It’s hard to fault Telltale here, because as a licensed game shadowing an already-established plot, the wiggle room is pretty minimal. Keeping the canon intact while keeping players guessing is a highwire act, and the developers do a fine job toeing the line while explaining the motivations of House Forrester within the grand scheme of things. But compared with The Walking Dead’s Lee (tasked with protecting a child in a post-apocalyptic world) or The Wolf Among Us’s Bigby Wolf (the Sheriff of Fabletown), the three playable characters in Iron from Ice lack the authority and charisma to really drive the story. Instead, they’re often reacting to it.
But at times the game just totally nails the twisted tension of Game of Thrones politics. A quick chat with Cersei is brilliantly excruciating, and a run-in with Ramsay is memorable, to say the least. When Iron from Ice tosses you into the deep end of a Game of Thrones conversation, with Telltale’s timed dialogue tree quickly counting down, it’s riveting, hand-wringing stuff.
Where it goes from here is anybody’s guess, but as a big Game of Thrones geek, I’m mostly pleased with Iron from Ice. Though it’s workmanlike in tone and a little wooden in its characterization, its strong script and authentic feel set the stage for a fun, disastrous side trip through Martin’s war-torn world. I have a bad feeling about it, and that’s a weirdly good feeling to have.
Three and a half stars
What’s Hot: Looks and feels like the show; tense conversations; good match for the gameplay system …

GAMES Review: Dragon Age: Inquisition

Review: Spectacular ‘Dragon Age: Inquisition’ Burns Bright

Ben Silverman
Review: Spectacular ‘Dragon Age: Inquisition’ Burns Bright
The most useful item I used while playing Dragon Age: Inquisition?
A bottle of eyedrops.
I probably should have used a few bottles, actually, because I don’t think I blinked more than a handful of times during the dozens of hours I spent saving the land of Thedas from demonic hordes in the latest role-playing masterpiece from genre kingpin Bioware. Marrying the best bits from the first two Dragon Age games, it’s a must-have for gamers with plenty of time on their hands.
It’s a daunting proposition for those new to the franchise, though. Inquisition is the third Dragon Age game, and while Bioware wisely tossed together a handy website that lets you quickly whip through the biggest decision points in the first two games to set up a “World State” for the new one, you’re probably best off playing through at least one prior Dragon Age before diving in.
It’s not required, however, as Inquisition features a standalone story and casts you in the role of a brand-new character. You’re the Herald of Andraste, the unlikely survivor of a calamitous explosion that tore a hole in the sky and killed off a collection of world leaders. That hole was just one of many, and through these breaches pours a steady stream of toothy unpleasantness. So off you go, gallivanting across the land as a member of the fact-finding, world-saving Inquisition in an effort to heal old wounds, unite warring factions, plug up the sky holes, and find out who — or what — is behind the apocalyptic mess.
Screenshot from Dragon Age: Inquisition
It’s classic Dungeons and Dragons-esque stuff, letting players build a dwarf, elf, human, or bull-like Qunari hero using a shockingly powerful character creator. But where plenty of fantasy games let you cast spells and swing swords, Dragon Age: Inquisition lets you do these things on a scale not seen since the incredible The Elder Scrolls V: Skyrim.
It’s not an open world, however; each of the game’s many explorable regions is zoned off from the rest, though they’re all expansive and filled with enough sidequests, lore, and random encounters to easily blow up a few weekends. The frustrating linearity of Dragon Age II’s smallish areas have been ditched in favor of big, unique playgrounds in which to roam freely. The developers even saw fit to add a jump button, encouraging you to leap off a ledge and scour the wilderness for goodies. It’s a bit too clean compared to the glorious messiness of Skyrim, but it’s easily the best world-building we’ve seen yet in Dragon Age.
You’ll spend the bulk of your time in the trenches, running missions, working through conversation trees, wooing possible mates, and fighting, fighting, fighting. The combat blends the fussy, pause-the-action strategy of the first game with the button-mashy action of the sequel, and it hums along nicely. Swapping between your four active party members (pulled from a much larger stable) is quick and easy, though most of the time you can just focus on your character and let the A.I. handle your companions.
While you don’t need to micromanage this stuff, you certainly can (and likely will). I torched hours tweaking the gear, abilities, and even artificial intelligence of my party. Learning the ins and outs of each mage, warrior, and rogue is super helpful when you get into the bigger, nastier fights. That dragon isn’t going to just let you whack it on the foot for an hour, you know.
There’s plenty to manage in Dragon Age: Inquisition. A war table lets you marshal spies, diplomats, and armies around Thedas to gather resources and open up new areas to explore. As the Inquisition’s influence spreads, you’ll gain permanent boosts and new dialogue options. Every ounce of energy you put into this game gives you something in return, and while it’s a little intimidating at first, soon enough you’ll find yourself joyfully flopping around in its myriad game systems like a kid in a ball pit.
Veering off the main story is so easy, in fact, that it speaks to Bioware’s trouble keeping the plot focused and sharp. While the game’s huge cast of characters shines, Thedas’ complicated sociopolitical landscape occasionally drags the narrative into the weeds. Some of the game’s brightest moments — and most essential missions — lie off the beaten path.
Screenshot from Dragon Age: Inquisition
Dragon Age: Inquisition’s sheer size also proves problematic, though I experienced relatively few glitches playing the Xbox One version of the game (PS4 players have reportedly had a rougher go). An interface stallout here or there required me to backtrack to an earlier save. The old “Save early, save often” refrain definitely applies here.
While it occasionally hiccups, Dragon Age: Inquisition is, at times, flat-out gorgeous. The creature design is terrific, recalling enemies from past games but dialing up the look and feel. The first time you encounter a dragon — in this case, a big, irritated one flying around, coughing up fireballs — you’ll marvel at its fluid movements and intimidating presence. Then you’ll die, because it’s a dragon, and you’re probably not ready for that yet.
You’re also probably not ready to dive into the game’s multiplayer. Separated entirely from the solo campaign, it’s a story-free cooperative dungeon-crawling sort of affair in which you kill enemies and gain loot and gold. It’s not bad, but it’s not enticing either. It’s a wisp of weird icing on a 15-layer cake.
Besides, you’ve got a land to save, a rogue to flirt with, a hole to fix, and a dragon to slay. Big, meaty, and unequivocally fun, Dragon Age: Inquisition improves upon the first two games in just about every way. Grab some Visine and give it a stab.
4.5 stars
What’s hot: Big and pretty; great combat; deep customization; epic scope handled well

GAMES Review: Super Smash Bros.

Review: ‘Super Smash Bros. for Wii U’ Is a Beautiful Beatdown

Ben Silverman
Review: ‘Super Smash Bros. for Wii U’ Is a Beautiful Beatdown
Expert dinosaur dodger Jeff Goldblum might have some compelling theories about chaos, but fire up Super Smash Bros. for Wii U and his spiel about unpredictability and water droplets and butterflies sounds positively quaint.
If you want to watch chaos in action, try an eight-player Smash Bros. brawl. Mascot limbs everywhere! Is that a hat? Punch it! Look out, fireball! Duck that Donkey Kong uppercut, open a Pokeball, kick Kirby in his fat face, grab a laser gun, carom off the Wii Fit Trainer, roundhouse for the win. No butterflies were harmed in the making of this chaotic masterpiece.
Nintendo pinned a lot of hope — and hype — on the big brother to its successful 3DS Super Smash Bros., and for good reason: This is a system-selling, laugh-out-loud riot of a fighting game, and one that anyone can enjoy.
(Note: The following gameplay review has been adapted from our Super Smash Bros. for 3DS review.)
Super Smash Bros. got its start 15 years ago on the N64, and while it’s evolved a bit over the years, the basics remain unchanged: Famous video-game characters duke it out on hilarious, game-themed levels using their fists, feet, and all sorts of crazy weapons. But where most fighting games require complicated inputs and ridiculous reflexes, Super Smash Bros. boils it all down to a couple of buttons and a few directions. The result is a manic, fast-paced slugfest that doesn’t require an advanced degree in Street Fighter II to get into.
Like its kid brother on the 3DS, Super Smash Bros. for Wii U stars a whopping 49 playable characters, the largest roster in franchise history. It’s a who’s who of famous faces, from Nintendo icons like Mario, Link, and Donkey Kong to Pac-Man, Mega Man, and even longtime Mario rival Sonic the Hedgehog. Heck, the dog from Duck Hunt is in here. The character list is staggeringly cool, particularly if you’re a fan of Nintendo’s past.
Just like the 3DS version, you can also create your own fighter using a Wii U “Mii” avatar. You’ll choose one of three archetypes (brawler, swordsman, or gunner), but that’s just the start. Over the course of playing through the game’s many modes, you’ll earn items and abilities that will turn your bobble-headed familiar into a lethal kung-fu madman. It’s a role-playing game crammed into a fighter.

GAMES Review: Bloodborne'

Review: Diabolically Difficult 'Bloodborne' is Among the PS4's Best

Ben Silverman
Review: Diabolically Difficult 'Bloodborne' is Among the PS4's Best
Bloodborne is a game about hope.
It’s also a game about death. It’s about vile monsters smashing, slicing, clawing, and chewing you to bits. It’s about horror, frustration, salty language, and broken controllers.
What keeps you playing Bloodborne, the incredibly challenging PS4-only role-playing game crafted by demented developer From Software, is a spark. It’s hard to see, a flicker in the darkness often obscured by the rage of yet another failed attempt to kill a thing you are clearly in no shape to kill. But it’s there, a glimmering beacon, a calm voice telling you that despite a learning curve shaped like a wall and hours spent futilely jabbing at creatures so hellish that you vaguely worry about the mental health of the people who created them, you are going to be OK.
You are going to win. And it’s going to feel great.
Fans of From Software’s infamous Souls series, which has rightfully earned a reputation as being among the most difficult of its generation, know the value of hope in the face of despair all too well. It’s the secret sauce that’s powered an impenetrably obtuse video game franchise to the heights of critical and commercial acclaim. It’s also what makes Bloodborne one of the best PS4 games yet.
Anyone expecting that Bloodborne would be something of a departure from Demon’s Souls and Dark Souls, perhaps a bit more inviting and less grinding in its difficulty, should prepare for the first of many disappointments. From its stressful gameplay loop to its online mechanics to the bright red “YOU DIED” message that mocks you roughly every 10 minutes, Bloodborne is Dark Souls 3 in all but name.
This time, you play a hunter wandering the once-pleasant city of Yharnam, now a gothic nightmare in the grip of an epidemic that’s transformed its citizens into horrific creatures. Your task: kill the beasts and restore order. Crammed with confounding religious overtones and steeped in gore, the story isn’t the star here. But a cohesive narrative isn’t the point of these games, and it’s all just absurd enough to keep you marching straight into Bloodborne’s fiery video-game baptism.
At its core, Bloodborne plays like any of the past Souls games. You fight your way through monsters in an effort to locate an elusive progress-saving bonfire, though now it’s a progress-saving lamp. Instead of acquiring “souls” by killing creatures, you acquire “blood echoes,” and when you die, you still have to race back to your corpse to retrieve them. Get killed on the way there and you lose your earnings forever. The Groundhog Day, love-it-or-hate-it Souls gameplay flow — fight, die, run back to your cash, forge ahead, die again, start the process anew — is alive and well in Bloodborne.
But Bloodborne carves out its own identity. For example, monsters can now pick up your lost loot, requiring the additional step of killing whatever last killed you to get your cash back. Activating a lamp takes you back to a hub called the Hunter’s Dream, a safe haven where you can buy and sell gear, repair and retrofit weapons, and boost your stats.

The biggest change, however, is found out in the field. Bloodborne is a faster, more aggressive game than Dark Souls II. Hiding behind a shield as a 20-foot-tall ogre tries to turn you into mush with a club the size of a Buick isn’t an option because you really don’t have any shields (I found one; it was useless). Magic is largely nonexistent, so you can’t stand back and lob fireballs.
No, Bloodborne requires you to get up close and personal, dodging, back-stepping, staying just out of range of that Buick club as you dart in and out with your sword/axe/cleaver/hammer. It’s a stiff challenge, requiring tight focus and a steady eye on your stamina meter, but it’s also speedier and intrinsically more pleasing than standing back and firing arrows.
From Software also made a few concessions to keep you in the fight. You regain some health by immediately attacking the enemy who last injured you. You can also equip a gun as a secondary weapon, but don’t expect to rip through Bloodborne with a bazooka. The guns serve mainly to stun tougher foes, opening them up for a big “Visceral Attack” that doles out huge damage. Good luck pulling it off regularly, though, because the only way to nail the timing is to figure it out on your own.
Part of the problem — and this is obviously by design, so maybe it’s not a problem so much as a fact — is that Bloodborne doesn’t believe in handholding tutorials. It walks you very quickly through its mechanics and doesn’t care to re-explain itself. How does the “Frenzy” work? Where do I go to I equip these runes? What’s the secret to stunning foes with guns? It’s up to you to sort it all out.
While it’s unclear in its systems, Bloodborne is sharply focused in its macabre sensibilities. The werewolves, zombies, giants, and giant werewolf zombies are meticulously built and thoroughly creepy, to a one. The game keeps upping the awful ante; after a few dozen hours, you’ll duel snake-headed monstrosities, acid-spitting octo-things, and a numbers of creatures so gross and insane that despite decades spent ogling Dungeons & Dragons Monster Manuals, I couldn’t describe them on a bet.

Invariably, Bloodborne’s many roads lead to epic boss fights. You’ll need to beat the bosses to open up new paths and acquire new abilities — and true to form, the towering white wolf demon and electrically charged bear-skeleton thing are as wildly difficult as they look. But this is where Bloodborne really sinks its teeth into you.
If the multitude of regular monsters are weekly tests, Bloodborne’s bosses are its final exams, and you need to study if you want to pass. The first time you fight a boss, you’re going to die. But you’ll learn a thing or two, and eventually you’ll learn enough to know that despite the limited window to hit the beast in the foot, you can hit it in the foot. You just have to go do it.
That’s the hope talking, and when it all comes together, it’s intoxicating. After a couple of hours spent banging my head against the game’s first tree-limbed behemoth of a boss, I dodged, leaped, parried, and stabbed it just enough times to kill it before it killed me. I took a victory lap around the house, arms raised. True, beyond Bloodborne’s hills lie only bigger hills, but when you’ve climbed one hill, you know you can climb more. You want to climb more.
Most of Bloodborne is spent this way: scouring its vast environments for hidden treasures and secret paths, stumbling upon something terrible, getting killed by it, and jogging back for a little revenge. It’s repetitive, to be sure, and often the best way forward is to spend time farming the weaker bad guys for cash. You’ll doubtlessly fling a controller across the room when you do something stupid and lose 45,000 blood echoes. But you’re not mad at the game so much as at yourself. You should have been patient. You should have spent that cash when you had the chance. You should have been smarter. Fools rush into Bloodborne, and death rushes back out.
Fools also forget that Bloodborne has a multiplayer component. You can leave messages for fellow hunters (another holdover from the Souls games), and you can also invite players into your game to help take down bosses. It’s still a little wonky — you need to ring a bell, which costs yet another poorly explained currency called “Insight,” and then wait for someone to (maybe) come join you – but it does work, and it can be immensely useful when you’re out of ideas. If you also run out of things to kill (you), Bloodborne offers cool procedurally generated dungeons, which can also be played cooperatively. And for gamers looking to show off their skills, the game lets players invade each other’s worlds and go mano a mano.
It’s a big package, and Bloodborne occasionally buckles under its weight. The game looks great, all dark and gloomy and bloody and nasty, but the severe load times when you’re respawning only serve to drive your failure home a few inches more. Occasional frame-rate issues can hamper fights against larger groups, a tall-enough order even when it’s running smoothly.
Suffice it to say, Bloodborne isn’t for everyone. It’s unforgiving, repetitive, and bad for your blood pressure. But it’s also mysterious, powerful, and good for your soul — the best PS4 exclusive yet. What more could you have hoped for?
What’s hot: Huge, creepy world; fast, satisfying combat; impressive monsters; smart changes to Souls formula; amazing feeling of accomplishment.